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My Favourite Credit

Working on Television shows as a sound effects editor is not the best way to get your name up in lights.  I have worked on shows where the SFX Editor credit flies across the screen so fast no one would ever be able to read it, and that is when you are lucky.  I have worked on many shows where my credit does not even make to air, as my role is not considered important enough to use the screen time on.  Thankfully the world now has imdb where you can make sure your credits are listed and correct, or no one would ever be able to tell who did anything on a particular show anymore.

One show I work on is called W-Five (for those outside of Canada, it is a national News magazine show for investigative journalism.  Kind of like Canada's version of 20/20) and it is the only show I have worked on that leaves my credit up long enough that you can actually read it.  Every once in a while I will get a call from someone saying they saw my name on the credit scroll, this gave me some credibility with my future mother-in-law the first time she saw it.

To be honest, I don't really care about getting an on-sceen credit, I don't need the limited recognition it would generate, but recently I got my favourite credit I have ever received.   A bit of background first, my friend Jim Guthrie had been working on a iPad game for a very long time.  He is an amazing musician and talented songwriter, and he was doing the score and sound scape for his first game and we talked about it every time we would see each other, and on a few rare occasions I helped him track down a sound he could not pin down on his own.  I expected nothing for this as it was very little effort on my part, and to be honest I did not think the little game he was working on would make much of a splash.  Not because it looked bad, but simply because there is a lot of competition out there for iPad/iPhone games and it is really hard to machete your way through it all and get noticed.  The game looked and sounded amazing though, and I really hoped it found an audience.  

As the release date for the game approached Jim was being interviewed all over the place and the game was generating some real buzz.  When the game was finally released, Superbrothers: Sword & Sworcery EP, rocketed straight to 2nd place on the iTunes App Store charts, only being outsold by the industry goliath - Angry Birds.  It got basically unanimous  praise from reviews and has won many awards since its release.  Months later it is still in the top 100 in iTunes.  It is an unqualified massive success.  And I got a single card, full screen credit on it, and a nice one at that.

Not sure I deserved it since I did minimal work to earn it, but I will take it!!

Congrats to Jim Guthrie for hitting it out of the park with his work on the game.  

* * * * * SPOILER ALERT from Superbrothers: Sword & Sworcery on Vimeo.


If you are unfamiliar with it go and get it now as it is both beautiful to look at and great fun to play.  If you are familiar with the game and like the music you can buy the fantastic soundtrack at bandcamp, along with a bunch of Jim's other great records.

Here is a review of the game at touch arcade